For the fourth year in a row, we’ve decided to hop on down to Melbourne for the combination of PAX and GCAP (that’s the Game Connect Asia-Pacific conference for those unaware). This year, Rohan and I will be giving a talk on our relationship with the craft of game development over time. The theme for this year is ‘Loving the craft’, so that’s mainly what we’ll be discussing.
But wait! There’s more! If you were on Twitter this morning, you might’ve seen me involved in a hailstorm of rapid-fire tweets under the hashtag #GCAPChat, in which Leigh joined fellow developers Brie Code, Nicole Stark (who was on the Women in Games panel with me at PAX last year) and James Everett to facilitate a general discussion on Twitter about a range of topics which will be important at this year’s conference.
We talked about the biggest challenges the industry currently faces, the greatest opportunities open to us, our thoughts on incoming new tech, and of course, diversity in games – why we still suck at it so much and how important it is to help get better at it.
I had a great time chatting, and it was all thanks to GCAP and the organiser Tara Brannigan, so please check out the full Storified version of the discussion here to catch up and set the mood for what I’m sure will be another exciting and inspiring conference!
Happy Saturday, folks! This is just a quick announcement that if you’re going to be at PAX Australia this year (and let’s face it, who in this part of the world isn’t?), then be sure to check out the PAX Rising indie pavilion for some hands-on time with Objects in Space.
To celebrate this news, we’ve updated the Objects in Space web site with a new gallery of screenshots (mainly of the Ceres class starship), and have a dev blog post from our lead artist Mathew Purchase about the transition from 2D to 3D and what that meant for the development cycle.
Check it all out and if you’re keen for more spacefaring submarine-influenced intrigue and excitement, then we’ll see you at PAX Australia!
Sincerely, the Flat Earth Games team…
Rohan has posted a new dev blog over on objectsgame.com outlining the jump from 2D to 3D.
For those unaware, Objects in Space was originally going to be an entirely 2D game, using pixel art graphics on everything from the main bridge to space stations and NPCs. What we discovered, however, was that the level of functionality we intended for the game simply wouldn’t work on an entirely 2D plane.
We wanted to switch to 3D, but knew we didn’t have the resources to compete with high-end space trading games like Elite: Dangerous, so we agreed to keep the low-fi look of the game even as we went 3D.
The poly counts and texture resolutions were kept very low to evoke that pixel-art feel. Each monitor would become its own interactive texture, and the player could zoom in and out with a simple left-click/right-click interface.
Check out the dev blog from Rohan here!
Check out the post on www.objectsgame.com for more details and an excerpt, and stop by the forums if you want more!
Bonus Stage is a monthly live gaming event with different special guests each month, as well as live music, live gaming hilarity, on-the-couch spoken hilarity, sketch comedy and an indie guest-of-the-month in the bar area for some casual game-playing later on.
This month, that’s where we come in.
Flat Earth will be there with Super Death Fortress on its most recent iPad version. If you haven’t played it yet… well… you can just grab it right now since it’s free.
But I’ll be you haven’t played it out at an awesome gaming night of fun while having beers with the developers? No, that’s right. You haven’t!
So come on down if you’re local! It’s a great venue and the Big Head Mode guys are always hilarious.
Still not convinced it’ll be a fun night?? Here’s proof!
You can grab tickets here and it all kicks off at 7.30pm at the Giant Dwarf Theatre on Cleveland St in Redfern. See you there!
The iPad, the two-seater extendable couch with soft arm rests to the iPhone’s uncomfortable bar stool now also has Super Death Fortress!
Grab it now and spread the word. You too might become Wonder Woman if you play! (Note: You totally won’t though – please don’t sue if it doesn’t happen).
Recently, the Interactive Games and Entertainment Association launched is annual Digital Australia report, the most in-depth statistics about game consumption in Australia. They saw fit to ask our co-founder Leigh Harris about the current state of development.
So, want to get into game development in Australia? Want to know what it’s like for current devs?
Check out the video second from the bottom for Leigh and two other devs (including fellow Sydney developers Nnooo) discuss where Aussie development is, where it’s heading and what the biggest challenges are.
Also check out the other videos while you’re there! There’s vox pops from people studying game demographics, using games for health and education and just some cool examples of how people in Australia play games.
Check out the full Digital Australia report here. It’s fascinating and energising to read about the people who play the games we make.
It’s official! In what has been described by the award-giver himself as ‘ultimately meaningless’, Objects in Space was given the Games.on.net award for being the ‘Game with the Most Deceptively Simple Name‘ at AVCon this year.
Actually, the journalist James O’Connor just wanted to give a shoutout to five games from the show and chose to give them each hilariously personalised award names. I think my personal favourite was ‘Game Most Likely to Pair Well with a Sixpack‘ (which went to Dungeon League).
So if you want to see a little press coverage of AVCon’s Indie Games Room, hit up the article and read a little about the first ever hands-on press coverage we’ve received for Objects in Space, as well as several other awesome Australian indie games!
Hey there, Adeladians! Adeladeans? Adelaide-siders?
Well anyway, we’re here and are just gearing up to leave our hotel room and head to the AVCon show floor, where we’ll be part of The Indie Games Room!
Super Death Fortress has just launched and is free to grab on the App Store for iPhone (although if you manually select iPad, it’ll work for that too)!
Objects in Space is still in its very early stages, but we’ll have a pre-alpha combat demo playable at the show. A gameplay teaser, if you will, of how the combat will function in the game.
Come check out both games, say hi and let us know what you think of SDF!
Oh, and just for good measure, here’s a new screenshot of Objects in Space for #ScreenshotSaturday. 🙂
TownCraft will be two years old on Sunday! That’s two years since version 1.0 was released on iPad at the very first PAX Australia in 2013. Two years since Flat Earth Games launched its first videogame.
Starting now on iOS and very soon on Steam, TownCraft will be 50% or more off until the end of its birthday.
If you know TownCraft, you’ll know we don’t put it on sale often. So tell your friends, spread the word, share it around and grab our new game Super Death Fortress (it’s free) while you’re at it!
A huge thanks to all our fans – everyone who’s ever bought one of our games. It still blows us away each and every day that you enjoy what we’ve made. 🙂
– The Flat Earth Games Team