Press Releases

Below you will find all of Flat Earth Games’ press releases in chronological order from most recent to most ancient, although we should stress that comparative to the actual ancient era these press releases are relatively recent.


505 Games and Flat Earth Games announce partnership for space-trading game Objects in Space

Sydney, 25th July, 2017 – Today, 505 Games and Sydney-based indie developer Flat Earth Games announce a partnership to bring Objects in Space (PAX Australia Indie Showcase winner and alt.ctrl GDC finalist) to PC, Mac and Linux in 2018.

Objects in Space is a retro open-world stealth-action space game in which starships are modelled on Cold War era submarines rather than on WWII era dogfighters. Players take control of their own small ship and must traverse the tumultuous Apollo star cluster – a new home for humanity outside our solar system – a place alone in the universe, with no contact from Earth in almost fifty years.

Objects allows players to build their own custom starship bridges at home using physical hardware. The team at Flat Earth Games have built a bridge to show players what can be done, and fans have already started building their own completely unique versions at home in anticipation of the game’s launch.

“This is an open world in which time is always passing and events unfolding,” said Leigh Harris, co-founder of Flat Earth Games. “NPC dialogue is never repeated, so if players are faced with a choice in a branching conversation, they can’t come back and change their minds later on. We’re really pushing the ‘open’ part of open world with this game. There is no hero’s journey or main quest line here, but a wealth of small stories the player can choose to engage with if they wish.”

“This game is all about customisability,” said Elissa Harris, co-founder of Flat Earth Games. “The playable ships, the in-depth engineering sections of the game, the home consoles players can build, the way people choose to play the game – it’s all designed for people who like to tinker, but works just as well for players wanting a more guided experience as well.”

“We’re very excited to be working with the highly creative team at Flat Earth,” said Tim Woodley, SVP Global Brand & Marketing from 505 Games. “Objects in Space struck us as an experimental title with a lot of promise and a commitment to looking at open worlds a little differently. We’re proud to be partnering with Flat Earth Games on this title.”

About 505 Games:

505 Games is a global video game publisher focused on offering a broad selection of titles for players of all ages and levels. The company publishes and distributes premium and free-to-play games on leading console, PC and handheld platforms as well as for mobile devices and social networks.

Publishing highlights in premium games include PAYDAY 2, Terraria, Portal Knights, Assetto Corsa, ABZÛ, Virginia, Brothers – A Tale of Two Sons and How to Survive. Free-to-play publishing highlights include Battle Islands, Gems of War and Hawken. Distribution highlights include Rocket League, Stardew Valley, Dead by Daylight and Don’t Starve. Upcoming titles include Indivisible (from the development team behind Skullgirls), and Koji Igarashi’s next project, Bloodstained: Ritual of the Night.

505 Games has offices in California, United Kingdom, France, Germany, Italy, Spain and China. It works with a network of distribution and sub-licensing partners in all other markets. For more information on 505 Games and its products please visit www.505games.com.

About Flat Earth Games:

Siblings Elissa and Leigh Harris started Flat Earth in early 2012 in Sydney, Australia. Following the release of their first game TownCraft (iOS/PC/Mac), they released the top-down cyberpunk hitman game Metrocide (PC/Mac). TownCraft reached #2 in the paid app charts in Australia, and the team still continues to create original games for various platforms which aim squarely at bringing a love of 90s gaming into a contemporary setting.

Objects in Space was produced with support from Screen New South Wales.


TownCraft, the chill-out crafting and city-building game originally released on iPad, is now available on PC through Steam

Sydney, 26th February 2015 – Fans of crafting games and city-builders can now enjoy TownCraft on PC through Steam [http://store.steampowered.com/app/296280/] and other good digital retailers as the iPad hit makes its way to desktops.

TownCraft is a chill-out game in which players are tasked with transitioning from being alone in the wilderness, crafting their first hatchet, to running their own small medieval village. Peasants, merchants, kings and queens will slowly populate the player’s town as they create a thriving miniature medieval economy from scratch.

“The idea at the outset was to create the kind of in-depth simulation game for iPad that I enjoyed on PC,” said Elissa Harris, co-founder of Flat Earth Games. “The processing power was there, and it bothered me that I couldn’t play the kind of complex games that I wanted on the device. After it went well, and since it was created in the image of desktop games, moving to desktop was the next logical choice!”

Originally released on iPad in 2013, the game became a local success, reaching #2 on the paid app store charts and receiving positive reviews.

“We built it to be kind of surreal, kind of exploratory, and kind of kitsch,” added Leigh Harris, co-founder. “We simultaneously had fun with the game’s aesthetics while aiming to make the mechanics deep and rewarding. We’re glad to finally have it on PC, a logical home for a game which was born of our love of old-school 90s PC gaming.”

Reply to this email to let us know if you’d like review copies of TownCraft for PC or Mac (Steam keys available)! The game is available now on Steam [http://store.steampowered.com/app/296280/] and very soon on Humble Store, Greenman Gaming, Gamers Gate all other good digital retailers for USD$9.99.

Check out the official web site here [http://www.towncraftgame.com].

Download the PC launch trailer from the Flat Earth press dropbox here [https://www.dropbox.com/sh/6ncq7udbaxlt0jf/AAA4dLybiZd1514IUVdVWftra?dl=0].

TownCraft was created with the development support of Epiphany Games and the funding support of Screen Australia.

About Flat Earth Games:

Flat Earth Games was founded in early 2012 in Sydney, Australia by siblings Elissa and Leigh Harris. Following TownCraft, which is currently available for iOS [https://itunes.apple.com/us/app/towncraft/id667277335?ls=1&mt=8] (iPhone and iPad) and Mac [https://itunes.apple.com/us/app/towncraft/id846559976?ls=1&mt=12], they released the top-down cyberpunk hitman game Metrocide [http://store.steampowered.com/app/313130/] for PC and Mac. TownCraft went on to become a local success, reaching #2 in the paid app charts in Australia, and the siblings continue to create original games for various platforms which aim squarely at bringing their love of 90s gaming into modern titles.

www.flatearthgames.com.au [http://www.flatearthgames.com.au/]


The crafting and city-building game from Flat Earth Games is on its way for PC!

Sydney, 30th January – TownCraft is a chill-out crafting and city-building game where you will start with nothing and turn a seldom-used pebble road into a bustling medieval town. Go from basic crafting mechanics, creating your first hatchet form scratch, to running a small village complete with taverns, shops and industries.

TownCraft made its debut on iPad at the inaugural PAX Australia, and peaked at #2 on the App Store charts. As a premium game with no in-app purchases whatsoever, the game aimed to deliver a more deep and rewarding experience to the mobile and tablet market.

It has since been released on iPhone (4 and up) and the Mac App Store, and is finally making its PC debut on Steam, Humble Store, Greenman Gaming, Gamers Gate and other good digital stores!

Press screenshots are available on the Flat Earth Games dropbox [https://www.dropbox.com/sh/zuzxctjgi5ljmny/AABPggMHb7FwIMpABYCH6FNQa?dl=0].

Review copies will be available in mid-February. Email us if you’d like to be on the list!

TownCraft was created with the support of Screen Australia, and will be available on PC and Mac for USD$9.99.

About Flat Earth Games:

Flat Earth Games was founded in early 2012 in Sydney, Australia by siblings Elissa and Leigh Harris. Following TownCraft, which is currently available for iOS [https://itunes.apple.com/us/app/towncraft/id667277335?ls=1&mt=8] (iPhone and iPad) and Mac [https://itunes.apple.com/us/app/towncraft/id846559976?ls=1&mt=12], they released the top-down cyberpunk hitman game Metrocide [http://store.steampowered.com/app/313130/] for PC and Mac. TownCraft went on to become a local success, reaching #2 in the paid app charts in Australia, and the siblings continue to create original games for various platforms which aim squarely at bringing their love of 90s gaming into modern titles.

www.flatearthgames.com.au


METROCIDE OUT TODAY ON PC AND MAC

Cyberpunk arcade stealth-shooter Metrocide lets loose today!

Sydney – 15th December, 2014 – Today marks the launch of Version 1.0 of Metrocide, the second title from Flat Earth Games, for PC and Mac. The game has been undergoing tweaks and balances since its Early Access launch in mid-October this year, and is now ready to be unleashed on players everywhere!

In Metrocide, you play as a contract killer named TJ Trench, and must complete a series of kills of escalating difficulty to earn enough cash to buy your way out of the tyrannical Metro City. The city is split up into three major districts, and players will find dozens of mission variants, weapon types, tools and obstacles in their way. With one-hit kills and a permadeath mechanic, Metrocide was designed to be a relentlessly challenging top-down shooter.

“The original idea was to take a stealth-action game and mix it with the exponential increase in difficulty of an endless runner,” explains Leigh Harris, co-founder of Flat Earth Games. “It’s gotten far more complex than that now, but the genesis of progressively harder gameplay is there. We’ve made it very challenging, and as with all our planned games its a blend of concepts we loved from the 90s and modern gaming.”

Metrocide is available on Steam, gog.com, Humble Store, Gamers Gate, GreenmanGaming and many other digital distribution channels for USD$12.99, with a 15% discount for the launch week!


METROCIDE OUT NOW ON EARLY ACCESS – NEW WALKTHROUGH VIDEO LIVE!

Top-down Contract Killing goes Cyberpunk in this Relentless Indie Shooter

Sydney, 20th October, 2014 – Metrocide, the arcade stealth-shooter where you play as a contract killer trying to buy their way out of a horrific dystopia, is Out Now on Early Access on Steam and various other digital stores.

Check out the second video walkthrough with developer commentary, showcasing Hilldale, the third and final zone with the most complicated kills.

The game asks simple tasks of you – complete kills to earn cash and hit your target amount to exit each district – but there’s a catch: once a body is found or a witness reports your heinous activities, the new cop drones which are called in to patrol the area can never be removed. Screw-ups can’t be undone. This, combined with permadeath, makes the world of Metrocide unforgiving and the gameplay only simple in principle – asking ever more caution of its hero as the stakes get exponentially higher.

Metrocide is available under Early Access now for Steam and other digital stores!


ANNOUNCING ‘METROCIDE’, OUR SECOND GAME.

A relentless top-down stealth-action game coming mid-2014.

Sydney – June 1 2014 – The next logical step for Flat Earth Games after creating its debut title, the family-friendly TownCraft, was naturally an obnixiously difficult and violent stealth-action game with permadeath. So here we are!

Metrocide sees you fill the shoes of T.J. Trench, a notorious contract killer in a futuristic city filled with people who want you dead. As Trench, you’ll have to deal with gangs, vigilantes, security cameras an fascist cop drones as you duck and weave throughout the city seeking your next mark. You’ll tool up with a variety of guns and bombs, but it won’t make your job much easier. The city is out to get you, and the only way forward is paved with blood.

Metrocide was announced today with the cover feature of Indie Game Magazine.

“Metrocide caught my attention immediately for two reasons,” said Vinny Parisi, Editor-in-Chief of Indie Game Magazine. “The title and the atmosphere.”

“It would be silly not to expect a crime-ridden, brutal city with a name like that, but the game decidedly surpasses any preconceived expectations from the moment players first take to the tough streets.”

“It’s kind of a sanity project for us,” added Leigh Harris, Director of Flat Earth Games. “We’ve been working on an all-inclusive game for such a long time now. And sometimes, well, you kinda just need to shoot someone with a futuristic shotgun.”

Metrocide will be available in mid-2014 for PC and Mac.

You can check out the official web site, Flat Earth’s Facebook page or Twitter account, Metrocide’s Twitter account, or you can just contact us directly for a PREVIEW BUILD of the game.


FLAT EARTH GAMES BUILDS TOWNCRAFT FOR IPHONE AND MAC

With an Extraordinary Level of New Content, Gamers Can Now Craft, Build, Explore and More This Autumn  

Sydney – April 8, 2014 – Flat Earth Games, the Aussie development studio that launched the successful crafting-building-exploration game TownCraft last fall on iPad, has unveiled its new construction –TownCraft will arrive on iPhone and Mac this autumn and will update the current iPad version.

Since the game first soft-launched in Australia in July 2013 and raced up to #2 on the paid iPad games charts on the App Store, a whole new level of depth and challenge and an impressive volume of new content has been added. With the iPhone and Mac version release, the total new content since launch will be include four new levels, 30 new resources, new building types and structures, 44 new quests, a completely re-worked interface, and much more.

“We are excited and delighted to bring the TownCraft experience to the iPhone and Mac players,” said Leigh Harris, Lead Designer. “Players around the world have provided superb feedback, letting us know they genuinely appreciate the Zen-like approach to game design, huge amount of content we’ve been adding and the lack of in-app purchases. We believe players will love the expansive world and the depth of gameplay in our new version of TownCraft.”

 

TownCraft is an addictive, relaxing, and non-violent crafting and city-building game, set in medieval times; players are alone in the wilderness and must start a new town to be the toast of the kingdoms. Players begin by crafting the most basic of tools, tying a sharpened stone to a small piece of wood as a hatchet, but before long the town will be teeming and with travelers from all across the land. They’ll buy wares at the local shops, come to check out the sights, have some food and drink at the tavern players build. They’ll come looking to trade, work, fish, farm, forage, hire, fire, and explore the bizarre and distinctive world of TownCraft.

Key Features in TownCraft

  • Play a new world every time – no two worlds will ever be the same thanks to procedurally generated maps!
  • Players will test their skills at crafting, with hundreds of different objects to create.
  • Gamers can build bridges, jetties, workshops and windmills in the effort to create a fully functioning and self-sufficient town.
  • Players will order around muck-ridden peasants, who will manage their gold mines, stone quarries, crop fields, lakes, shops and taverns.
  • Users will play in a world with a real-time day and night cycle – workers will wake up, go to work, hit the tavern to meet some passing travellers later at night, and then get some shut-eye again.
  • Gamers can explore each new world and unearth countless resources, from cotton to canary eggs, gold to grapes, wheat to wax and stone to silver.
  • Players will follow an off-beat story as kingdoms vie for control.

TownCraft is produced with the support of Screen Australia, and is currently available on iPad on the APP Store (with no in-app purchases ever); it will be out on iPhone and the Mac this autumn.

About Flat Earth Games
Started in 2011 and headquartered in Sydney, Australia, Flat Earth Games was created by Elissa and Leigh Harris. This is a tale of two Australian siblings who grew up playing games (as siblings do), never expecting to one day make their own. Imagine their surprise when they find themselves with a distribution partner, funding and a development team bringing TownCraft to life.


TOWNCRAFT RECEIVES SCREEN AUSTRALIA FUNDING

Sydney, 1st October, 2013 – The indie game from Sydney, Australia, TownCraft has just been allocated funding from Screen Australia to help build the title for iPhone and other platforms and bring it to new languages.

The game was created at Flat Earth Games by siblings Elissa Harris and Leigh Harris and a team of local artists, and was the #2 paid iPad app in the country within weeks of its Australian launch.*

“This funding will allow us to ensure that TownCraft has the best possible shot at a successful international launch,” said Leigh Harris Co-Director of Flat Earth Games. “We’ll be able to make sure we have strong language support, hit as many platforms as we can, and can market the game properly. This will really help our company go from

The Sydney Morning Herald calls it “addictive and fun”, while Australian Game Informer said it “could approach ‘next big thing’ status”, and it received a slew of positive reviews when it came out in Australia this July.** 

TownCraft is available now from the App Store for iPad 2 and up, and iPad Minis for USD$4.99, £2.99 or €4.49. An iPhone version is coming soon.

Email us for any review copies, screenshots, interviews and more…

 

Our international launch trailer!

Our first ‘Making Of’ video (about 3 minutes).

Let’s Play showing off the first 15 minutes of the game.

* TownCraft peaked as the #2 top paid iPad app in Australia on 12th August and reached #8 in New Zealand on 3rd September.

** MacTalk: 8.5/10, Australian Game Informer: 7.5/10, Capsule Computers: 9/10,HoldStartSelect: 4.5/5, Impulse Gamer: 8.5/10, Digitally Downloaded: 4/5

 

TownCraft was created by Flat Earth Games in conjunction with Epiphany Games and Quest’s End Games.

 

Flat Earth Games

Flat Earth Games is an indie studio started by Elissa and Leigh Harris. It is aiming at bringing 90s gaming experiences to contemporary devices, and is based in Sydney, Australia. It was founded in 2011, and TownCraft is its first title.

Epiphany Games

Epiphany Games is a Sydney based independent developer which was founded by Morgan Lean and Damien Lee in 2004. They have been responsible for iOS arcade title Runic Rumble and PC RTS Frozen Hearth.

Quest’s End Games

Quest’s End Games is a brand new Sydney indie studio comprised of former Team Bondi / KMM Interactive employees.


TOWNCRAFT, THE INDIE HIT FROM AUSTRALIA, IS OUT NOW INTERNATIONALLY!

Sydney, 12th September 2013 – For those who like their mobile gaming a little deeper and a little less polluted, TownCraft is out now.

TownCraft is a crafting and city-builder hybrid with no microtransactions whatsoever.

It was created in Sydney, Australia, by siblings Elissa Harris and Leigh Harris, and was the #2 paid iPad app in the country within weeks of its local launch.*

The Sydney Morning Herald calls it “addictive and fun”, while Australian Game Informer said it “could approach ‘next big thing’ status”, and it received a slew of positive reviews when it came out in Australia this July.**

 

“People seem to really like the stripped back and ‘pure’ nature of the game” says Leigh Harris, Lead Designer, “We created a game which would allow the player to sink into it without distraction, and the response has been great!”

“The reception here in Australia was huge,” adds Elissa Harris, Lead Programmer. “I can’t say I’d ever considered that I might be seeing our first videogame in the Top Ten Charts on the App Store. It still kind of blows me away!”

 

TownCraft is available now from the App Store for iPad 2 and up, and iPad Minis for USD$4.99, £2.99 or €4.49. An iPhone version is coming soon.

Email us for any review copies, screenshots, interviews and more…

 

Our international launch trailer!

Our first ‘Making Of’ video (about 3 minutes).

Let’s Play showing off the first 15 minutes of the game.

* TownCraft peaked as the #2 top paid iPad app in Australia on 12th August and reached #8 in New Zealand on 3rd September.

** MacTalk: 8.5/10, Australian Game Informer: 7.5/10, Capsule Computers: 9/10,HoldStartSelect: 4.5/5, Impulse Gamer: 8.5/10, Digitally Downloaded: 4/5

 

TownCraft was created by Flat Earth Games in conjunction with Epiphany Games and Quest’s End Games.

 

Flat Earth Games

Flat Earth Games is an indie studio started by Elissa and Leigh Harris. It is aiming at bringing 90s gaming experiences to contemporary devices, and is based in Sydney, Australia. It was founded in 2011, and TownCraft is its first title.

Epiphany Games

Epiphany Games is a Sydney based independent developer which was founded by Morgan Lean and Damien Lee in 2004. They have been responsible for iOS arcade title Runic Rumble and PC RTS Frozen Hearth.

Quest’s End Games

Quest’s End Games is a brand new Sydney indie studio comprised of former Team Bondi / KMM Interactive employees.


TOWNCRAFT LAUNCHES AT PAX!

Sydney, 24th July 2013 – If you didn’t get a chance to see TownCraft at PAX Australia, hit us up for a review copy!

After two years in development in Sydney, TownCraft finally launched last weekend at PAX Australia.

It’s a genre-blend of crafting game / city-builder for iPad, created by siblings Elissa and LeighHarris.

“It starts out humble enough,” says Leigh Harris, Lead Designer, “focusing on having the player gather stone and wood to craft their first axe.”

“But gradually, it becomes a full-on medieval city-builder, with players managing their town’s economy, hiring and firing workers, handling the stocks of their taverns and shops, or optionally, completing quests and following an off-beat story.”

“It’s very much been designed as a relaxing experience,” adds Elissa Harris, Lead Programmer. “It’s not a survival game by any stretch, just a game where you can zone out, explore, create and discover.”

“We’ve stripped it right back, following our childhood love for 90s games. It’s single player, there are no leaderboards or social media calls, hunger or tools that break, time limits or ads, and most definitely no in-app purchases to get in the way of just playing.”

TownCraft is available now from the App Store for iPad 2 and up, and iPad Minis for AUD$5.49.

It’s currently out in Australia and New Zealand, and will be out for iPhone and other countriesvery soon…

 

Email us for any review copies, screenshots, interviews and more…

 

Our launch trailer!

Our first Our ‘Making Of’ video (about 3 mins)!

 

TownCraft was created by Flat Earth Games in conjunction with Epiphany Games and Quest’s End Games.

Flat Earth Games

Flat Earth Games is an indie studio started by Elissa and Leigh Harris. It is aiming at bringing 90s gaming experiences to contemporary devices, and is based in Sydney, Australia. It was founded in 2011, and TownCraft is its first title.

Epiphany Games

Epiphany Games is a Sydney based independent developer which was founded by Morgan Lean and Damien Lee in 2004. They have been responsible for iOS arcade title Runic Rumble and PC RTS Frozen Hearth.

Quest’s End Games

Quest’s End Games is a brand new Sydney indie studio comprised of former Team Bondi / KMM Interactive employees.


FLAT EARTH GAMES LAUNCHES TO BRING BACK THE 90S, PARTNERS WITH EPIPHANY GAMES ON FIRST TITLE


Sydney, Australia, 16 May, 2012 – Flat Earth Games announces that its first project, an iOS and PC exploration and crafting game, is being developed in conjunction with Epiphany Games, developers of PC real-time strategy title Frozen Hearth.

Based in Sydney, Flat Earth Games is a new developer aimed squarely at creating games which hark back to the golden age of the 90s, and blending those experiences of exploration and creation with modern functionality and accessibility. Flat Earth is founded by siblings Elissa and Leigh Harris, who have both been heavily involved in games media and publishing for a combined 14 years.

“We grew up on games like CivilizationTransport Tycoon and Lightspeed,” says Elissa Harris, co-founder. “These things have always held a special place in our hearts and we’ve been hard at work on resurrecting the core concepts which drive them to share the things we love with a new generation.”

“We loved Elissa and Leigh’s idea for their first game,” said Morgan Lean, CEO of Epiphany. “Once we heard the concept, we knew we had to get involved, so we’ll be providing Flat Earth Games with the expertise and time of our veteran iOS developers in-house and making sure the title is as great as it can be.”

“We’re immensely and disturbingly excited to be partnering with Epiphany,” added Leigh Harris, co-founder. “We’ve built our entire team from scratch, and simply couldn’t have done it without their commitment to the project.”

Flat Earth Games’ first title will be announced very soon, and is slated for release on iPhone, iPad and PC late in 2012.

For more information, keep in touch with Flat Earth Games at www.flatearthgames.com.au.

 

About Elissa Harris:

Elissa has written and directed two indie feature films, is in the final stages of completing her third, is a contributing writer for Telstra BigPond GameArena and Player Attack and is an author of the novel Inconvenient Things.

About Leigh Harris:

Leigh began his career at Take Two Interactive in 2001, and has since gone on to work for 9 years in PR for Rockstar Games. Subsequently, he launched the Australian games industry and trade publication MCV Pacific (as founding Editor), and has contributed to HYPERAtomicPC PowerplayKotaku AUABC’s Good GameTelstra BigPond GameArena and many other local gaming publications, as well as working in marketing roles in the tech start-up scene.

About Epiphany Games (www.epiphanygames.com.au):

Epiphany Games was established with the intention to be the best Game and Technology Development studio in Australia, and eventually one of the best in the world. Theirs is a highly talented and motivated Studio, with development capabilities on all platforms – PC, Mobile and all Consoles. Their first major game, Frozen Hearth, is coming soon for PC.

About Frozen Hearth:

The Real-Time Strategy game, Frozen Hearth is the first title in Epiphany Games’ Ámorrá world-setting, and the first chapter of an ongoing saga that players will help to unfold over a number of games. Frozen Hearth introduces us to the Danaan – a Celtic-inspired race of people who are having their homelands invaded and ravaged by a bloodthirsty breed of supernatural creatures, whose bodies are made of ice.