Category Archives: news
The announcement has just gone live on the GDC site of all the great games which will on display at the alt.ctrl.GDC exhibit from 1st-3rd March next year. We’re honoured to say that Objects in Space has been selected as one of the 20 games with weird alternate controllers to be accepted for the show!
The Objects in Space physical spaceship controllers have been with us now in their various forms at PAX Australia twice, PAX East, PAX West, RTX Australia and GX Australia. They mimic the interior of the in-game bridge and can be used to control almost all the functionality of their ship.
They function using Arduinos, and players are able to build their own at home using any combination of functions they wish. Early guides and blueprints for our setup are already available on the Objects in Space site, and there’s much more information to come.
But of course, a keyboard and mouse works just fine for the game too. 🙂
We’re looking forward to showing the game in San Francisco!
First up: there are two new video walkthroughs which detail new as yet unseen systems.
Next cab off the rank is the fact that Jenny and Leigh are in Seattle for PAX West! You can find us on the 6th floor at Booth #6217 (part of the PAX Australia Roadshow section). Come say hi!
Finally, there’s a new episode of the Podcast in Space live now! This episode features our Lead Artist Mathew Purchase speaking about creating tools to help the team turn his 3D art assets into people, places and things in game. Check it out here!
Big update today. Spread the word, join the mailing list and keep on flying!
Good news, Apollonians!
Objects in Space has been selected as one of six winners (from almost one hundred games) of the PAX Australia Showcase!
What does this mean? Two things:
1) We’re all very excited.
2) We’ll be coming back to Melbourne to attend PAX Australia again this year! So if you’re coming along to the show, head to the Indie Showcase section (next to the PAX Rising area) and say hi! We’ll have the physical spaceship controller Mark II setup there – the ones we debuted at PAX East in Boston – so even if you saw it last year, you aren’t gonna want to miss this!
Thanks very much to the industry panel who voted us in, to the PAX Australia team for all their support, and to all our fans who chime in here on the forums and tell us how excited you are. Keeping on going with a project as big as this is hard, and it means the world to us that you’re as excited as we are. 🙂
Thanks to you all.
Be sure to take a look at the other awesome winners as well!
– The Flat Earth Games team.
Our new post-apocalyptic truck-driving game, Unstoppable, has been launched today for iPad and iPhone!
It’s a hardcore game filled with chaotic destruction on procedurally-generated highways. Countless enemies line up to stop you from upgrading your rig and making it to the far end!
Download it now for iPhone and iPad!
Our team is currently squirrelling away working on Objects in Space, and we’ve been keeping our audience up to date with a regular podcast! Give it a listen to hear the latest on which features are going in, which challenges the team is facing and for general progress updates on everything from sound design to concept art!
Hit the link to check out the podcast, which has an RSS Feed link up and is now available on iTunes.
Our team has been very busy of late working on Objects in Space and building the new set of physical hardware which was to be taken to PAX East in Boston. The gear was completed and the gang had a great time showing off the game at our first ever showing at an international show. The game was as well received in the US as it has been in Australia, and we got some great coverage from media while we were there. Here are some of the highlights thus far:
Total Biscuit: “This is interesting and innovative and new and something that I haven’t seen before. And what the hell’s wrong with that? Isn’t that what we should be pursuing? These new and interesting ideas?”
Gama Sutra: “What had me grinning ear to ear like a loon, however, was an indie game from Down Under featured at the PAX Rising pavilion.”
Wolf Man Gaming: Interview at the booth.
As you may know, we’ve been taking Objects in Space and its physical controller setup to shows around Australia. We’ve been to Haven in Mackay, QLD, AVCon in Adelaide, SA, PAX Australia in Melbourne, VIC and Big Head Mode: Bonus Stage and RTX Australia here in Sydney, NSW.
It’s been a while since our last update, but there’s plenty to share!
Firstly, Objects in Space will be playable with all its usual physical controllers at Big Head Mode: Bonus Stage in Sydney this Wednesday night! The hilarious stage show has had us as indie developer guests before, and it’s always a blast to hang out, show off our games and witness the uncanny antics of Ben, Carlo and Rae. Come say hi! It’ll be a fun night!
Next up is GX Australia, Australia’s first queer gaming convention.
This is happening in Sydney at the Australian Technology Park, and not only will you be able to play Objects in Space there, but you’ll also be able to check out a new game by our Lead Artist Mathew Purchase: Unstoppable.
Unstoppable is a frantic post-apocalyptic truck-driving game where you’ll be able to upgrade your truck with all manner of chaotic extras to survive: from flamethrowers to armour plating, machine guns to side-mounted circular saws, there’s no end to the madness in this arcade mixture of Burnout and Mad Max!
Objects in Space will be playable all weekend, while Unstoppable will be there just on the Saturday.
We look forward to revealing more about both games very soon, and hope to see you on Wednesday or this weekend!
Well, it’s 2016 and we’ve been working hard on Objects in Space over the break, but here’s a quick note to let you all know that we’ve signed on to take a booth at the inaugural RTX Australia, which is on in Sydney in just over two weeks!
RTX (Rooster Teeth Expo) is a big deal over in the US, and this is the first show for Australia. The team will be there with the game, our physical controller setup, and as an added bonus this 3D-printed model of the Ceres as created by our concept artist / physical console builder extraordinary Jennifer Scheurle.
We have just announced that Screen NSW has come on board a Ceres class light freighter to help Flat Earth Games bring Objects in Space to life! We’re thrilled that Screen NSW are still investing in games, and see the value in them as a medium.
The development community here in Australia only continues to grow, in spite of the federal government axing the Screen Australia Interactive Games Fund without any industry consultation.
Courtney Gibson, CEO of Screen NSW, said:
Screen NSW was impressed by the distinctiveness of the concept and the unique approach to story and narrative design. We are delighted to be supporting a team of mostly local writers to help realise the project’s creative ambitions.
That unique approach Courtney is referring to is this:
The game’s seven writers will each be tasked with writing one short, interactive story for the player to engage in which will be playable at the beginning of the game. Rohan and Leigh Harris, the game’s lead programmer and designer respectively, will then reveal the next key plot points to them for each of the 12 star systems in the game. When the writers reconvene to write their next stories, any plot points which have affected their ongoing characters must be taken into account. In this way, we hope to see the game’s narrative unfold naturally and have the same uncontrollable nature that stories in real life hold.
The writers were chosen to represent a variety of different styles. The team includes writers from games, theatre, screen, copywriting, MUSHes and pen & paper RPG writing. We’re pleased to announce that our writers are:
- Louise Bennett
- Charlotte Bradley
- Imogen Dall
- Nikolai Goundry
- Craig Johnson
- Shay Leighton
- Daniel McMahon
The idea is that the Apollo cluster will feel very different depending on which star system you’re in. Not only will the news you read be vastly different, slanting your view on other star systems’ politics, but you’ll also be hearing different voices telling you stories within those systems.
While there are many things to do in the game, Objects in Space will not feature a ‘main quest’ line. Instead, it allows the player to focus on exploring, profiting and surviving at their leisure. The story of the Apollo cluster is one which the player can be deeply involved in, or only give a cursory glance to. There are huge advantages to knowing a lot about the game world, but for those who just want to experience the mechanics of the game, there is nothing forcing you into its narrative elements.