We’ve recently taken a look at what it’ll take to get TownCraft working on the new version of iOS, and it’s not a small task sadly. Sometimes iOS updates require us to change a couple of lines of code, and other times we can be talking about a week or more.
Currently we only have one programmer and are on a very tight deadline with another game due by the end of this month.
We WILL get TownCraft working on the new iOS as soon as we can, but I’m afraid it won’t be this month.
Thank you so much to everyone for playing and for your patience. We’ll get to it as soon as possible!
We’ve been intentionally a little quiet for the past several months as we knuckle down towards a feature-complete build of Objects in Space. Part of what we’ve been doing since taking the game on tour last year to PAX East, West and Aus and to GDC among other local shows, has been to look for a publishing partner who understood what we were trying to do with the game and could help us bring it to life.
We found such a partner in 505 Games, and have announced said partnership today, as well as an anticipated release window for Objects of early 2018 on all platforms.
Objects in Space has grown. Significantly. The project is easily the largest we’ve ever undertaken and we’re incredibly proud with where the game’s at and where it’ll be when it releases next year. We’re excited to have 505 Games on board for the journey.
Full press release and new screenshots below:
Sydney, 25th July, 2017 – Today, 505 Games and Sydney-based indie developer Flat Earth Games announce a partnership to bring Objects in Space (PAX Australia Indie Showcase winner and alt.ctrl GDC finalist) to PC, Mac and Linux in 2018.
Objects in Space is a retro open-world stealth-action space game in which starships are modelled on Cold War era submarines rather than on WWII era dogfighters. Players take control of their own small ship and must traverse the tumultuous Apollo star cluster – a new home for humanity outside our solar system – a place alone in the universe, with no contact from Earth in almost fifty years.
Objects allows players who want to go beyond keyboard and mouse to build their own custom starship bridges at home using physical hardware. The team at Flat Earth Games have built a bridge to show players what can be done, and fans have already started building their own completely unique versions at home in anticipation of the game’s launch.
“This is an open world in which time is always passing and events unfolding,” said Leigh Harris, co-founder of Flat Earth Games. “NPC dialogue is never repeated, so if players are faced with a choice in a branching conversation, they can’t come back and change their minds later on. We’re really pushing the ‘open’ part of open world with this game. There is no hero’s journey or main quest line here, but a wealth of small stories the player can choose to engage with if they wish.”
“This game is all about customisability,” said Elissa Harris, co-founder of Flat Earth Games. “The playable ships, the in-depth engineering sections of the game, the home consoles players can build, the way people choose to play the game – it’s all designed for people who like to tinker, but works just as well for players wanting a more guided experience as well.”
“We’re very excited to be working with the highly creative team at Flat Earth,” said Tim Woodley, SVP Global Brand & Marketing from 505 Games. “Objects in Space struck us as an experimental title with a lot of promise and a commitment to looking at open worlds a little differently. We’re proud to be partnering with Flat Earth Games on this title.”
Title: Objects in Space
Release Date: Early 2018
Web Site: www.objectsgame.com
Controller: Mouse+Keyboard or Custom Hardware
Genre: Open World Space-Trading / Stealth Action
Developer: Flat Earth Games
Publisher: 505 Games
About 505 Games:
505 Games is a global video game publisher focused on offering a broad selection of titles for players of all ages and levels. The company publishes and distributes premium and free-to-play games on leading console, PC and handheld platforms as well as for mobile devices and social networks.
Publishing highlights in premium games include PAYDAY 2, Terraria, Portal Knights, Assetto Corsa, ABZÛ, Virginia, Brothers – A Tale of Two Sons and How to Survive. Free-to-play publishing highlights include Battle Islands, Gems of War and Hawken. Distribution highlights include Rocket League, Stardew Valley, Dead by Daylight and Don’t Starve. Upcoming titles include Indivisible (from the development team behind Skullgirls), and Koji Igarashi’s next project, Bloodstained: Ritual of the Night.
505 Games has offices in California, United Kingdom, France, Germany, Italy, Spain and China. It works with a network of distribution and sub-licensing partners in all other markets. For more information on 505 Games and its products please visit www.505games.com.
About Flat Earth Games:
Siblings Elissa and Leigh Harris started Flat Earth in early 2012 in Sydney, Australia. Following the release of their first game TownCraft (iOS/PC/Mac), they released the top-down cyberpunk hitman game Metrocide (PC/Mac). TownCraft reached #2 in the paid app charts in Australia, and the team still continues to create original games for various platforms which aim squarely at bringing a love of 90s gaming into a contemporary setting.
Objects in Space was produced with support from Screen New South Wales.
The announcement has just gone live on the GDC site of all the great games which will on display at the alt.ctrl.GDC exhibit from 1st-3rd March next year. We’re honoured to say that Objects in Space has been selected as one of the 20 games with weird alternate controllers to be accepted for the show!
The Objects in Space physical spaceship controllers have been with us now in their various forms at PAX Australia twice, PAX East, PAX West, RTX Australia and GX Australia. They mimic the interior of the in-game bridge and can be used to control almost all the functionality of their ship.
They function using Arduinos, and players are able to build their own at home using any combination of functions they wish. Early guides and blueprints for our setup are already available on the Objects in Space site, and there’s much more information to come.
But of course, a keyboard and mouse works just fine for the game too. 🙂
We’re looking forward to showing the game in San Francisco!
First up: there are two new video walkthroughs which detail new as yet unseen systems.
Next cab off the rank is the fact that Jenny and Leigh are in Seattle for PAX West! You can find us on the 6th floor at Booth #6217 (part of the PAX Australia Roadshow section). Come say hi!
Finally, there’s a new episode of the Podcast in Space live now! This episode features our Lead Artist Mathew Purchase speaking about creating tools to help the team turn his 3D art assets into people, places and things in game. Check it out here!
Big update today. Spread the word, join the mailing list and keep on flying!
Good news, Apollonians!
Objects in Space has been selected as one of six winners (from almost one hundred games) of the PAX Australia Showcase!
What does this mean? Two things:
1) We’re all very excited.
2) We’ll be coming back to Melbourne to attend PAX Australia again this year! So if you’re coming along to the show, head to the Indie Showcase section (next to the PAX Rising area) and say hi! We’ll have the physical spaceship controller Mark II setup there – the ones we debuted at PAX East in Boston – so even if you saw it last year, you aren’t gonna want to miss this!
Thanks very much to the industry panel who voted us in, to the PAX Australia team for all their support, and to all our fans who chime in here on the forums and tell us how excited you are. Keeping on going with a project as big as this is hard, and it means the world to us that you’re as excited as we are. 🙂
Thanks to you all.
Be sure to take a look at the other awesome winners as well!
– The Flat Earth Games team.
Our new post-apocalyptic truck-driving game, Unstoppable, has been launched today for iPad and iPhone!
It’s a hardcore game filled with chaotic destruction on procedurally-generated highways. Countless enemies line up to stop you from upgrading your rig and making it to the far end!
Download it now for iPhone and iPad!
Our team is currently squirrelling away working on Objects in Space, and we’ve been keeping our audience up to date with a regular podcast! Give it a listen to hear the latest on which features are going in, which challenges the team is facing and for general progress updates on everything from sound design to concept art!
Hit the link to check out the podcast, which has an RSS Feed link up and is now available on iTunes.
Our team has been very busy of late working on Objects in Space and building the new set of physical hardware which was to be taken to PAX East in Boston. The gear was completed and the gang had a great time showing off the game at our first ever showing at an international show. The game was as well received in the US as it has been in Australia, and we got some great coverage from media while we were there. Here are some of the highlights thus far:
Total Biscuit: “This is interesting and innovative and new and something that I haven’t seen before. And what the hell’s wrong with that? Isn’t that what we should be pursuing? These new and interesting ideas?”
Gama Sutra: “What had me grinning ear to ear like a loon, however, was an indie game from Down Under featured at the PAX Rising pavilion.”
Wolf Man Gaming: Interview at the booth.
As you may know, we’ve been taking Objects in Space and its physical controller setup to shows around Australia. We’ve been to Haven in Mackay, QLD, AVCon in Adelaide, SA, PAX Australia in Melbourne, VIC and Big Head Mode: Bonus Stage and RTX Australia here in Sydney, NSW.