By @ 10/05/15 in techblog

commanddeckRohan has posted a new dev blog over on outlining the jump from 2D to 3D.

For those unaware, Objects in Space was originally going to be an entirely 2D game, using pixel art graphics on everything from the main bridge to space stations and NPCs. What we discovered, however, was that the level of functionality we intended for the game simply wouldn’t work on an entirely 2D plane.

Screen Shot 2015-10-05 at 1.57.20 pmWe wanted to switch to 3D, but knew we didn’t have the resources to compete with high-end space trading games like Elite: Dangerous, so we agreed to keep the low-fi look of the game even as we went 3D.

The poly counts and texture resolutions were kept very low to evoke that pixel-art feel. Each monitor would become its own interactive texture, and the player could zoom in and out with a simple left-click/right-click interface.

Check out the dev blog from Rohan here!

By @ 09/02/15 in news

Screen Shot 2015-09-02 at 9.32.36 amIndie Game Magazine has checked in with Flat Earth to see how Objects in Space is coming along. In this month’s issue, we talk to the magazine about the way we’ve structured the writing team.

Check out the post on for more details and an excerpt, and stop by the forums if you want more!

By @ 08/26/15 in news

C2_stupidHeadFor those who are unfamiliar, Big Head Mode is a Sydney-based podcast run by some excellent people.

Bonus Stage is a monthly live gaming event with different special guests each month, as well as live music, live gaming hilarity, on-the-couch spoken hilarity, sketch comedy and an indie guest-of-the-month in the bar area for some casual game-playing later on.

This month, that’s where we come in.


Pictured: One of the Bonus Stage hosts, Rae Johnston playing the iPad version of SDF.

Flat Earth will be there with Super Death Fortress on its most recent iPad version. If you haven’t played it yet… well… you can just grab it right now since it’s free.

But I’ll be you haven’t played it out at an awesome gaming night of fun while having beers with the developers? No, that’s right. You haven’t!

So come on down if you’re local! It’s a great venue and the Big Head Mode guys are always hilarious.

Still not convinced it’ll be a fun night?? Here’s proof!

You can grab tickets here and it all kicks off at 7.30pm at the Giant Dwarf Theatre on Cleveland St in Redfern. See you there!


By @ 08/14/15 in news

CJDgbCtUAAA6CXbThe iPad, the two-seater extendable couch with soft arm rests to the iPhone’s uncomfortable bar stool now also has Super Death Fortress!

Grab it now and spread the word. You too might become Wonder Woman if you play! (Note: You totally won’t though – please don’t sue if it doesn’t happen).


By @ 07/29/15 in news

Leigh IGEA DA16 ReportRecently, the Interactive Games and Entertainment Association launched is annual Digital Australia report, the most in-depth statistics about game consumption in Australia. They saw fit to ask our co-founder Leigh Harris about the current state of development.

So, want to get into game development in Australia? Want to know what it’s like for current devs?

Check out the video second from the bottom for Leigh and two other devs (including fellow Sydney developers Nnooo) discuss where Aussie development is, where it’s heading and what the biggest challenges are.

Also check out the other videos while you’re there! There’s vox pops from people studying game demographics, using games for health and education and just some cool examples of how people in Australia play games.

Check out the full Digital Australia report here. It’s fascinating and energising to read about the people who play the games we make.

By @ 07/24/15 in news

IMG_1269It’s official! In what has been described by the award-giver himself as ‘ultimately meaningless’, Objects in Space was given the award for being the ‘Game with the Most Deceptively Simple Name‘ at AVCon this year.

Actually, the journalist James O’Connor just wanted to give a shoutout to five games from the show and chose to give them each hilariously personalised award names. I think my personal favourite was ‘Game Most Likely to Pair Well with a Sixpack‘ (which went to Dungeon League).

So if you want to see a little press coverage of AVCon’s Indie Games Room, hit up the article and read a little about the first ever hands-on press coverage we’ve received for Objects in Space, as well as several other awesome Australian indie games!

By @ 07/18/15 in news

Hey there, Adeladians! Adeladeans? Adelaide-siders?

Well anyway, we’re here and are just gearing up to leave our hotel room and head to the AVCon show floor, where we’ll be part of The Indie Games Room!

Super Death Fortress has just launched and is free to grab on the App Store for iPhone (although if you manually select iPad, it’ll work for that too)!

Objects in Space is still in its very early stages, but we’ll have a pre-alpha combat demo playable at the show. A gameplay teaser, if you will, of how the combat will function in the game.

Come check out both games, say hi and let us know what you think of SDF!

Oh, and just for good measure, here’s a new screenshot of Objects in Space for #ScreenshotSaturday. :)



By @ 07/16/15 in news


TownCraft will be two years old on Sunday! That’s two years since version 1.0 was released on iPad at the very first PAX Australia in 2013. Two years since Flat Earth Games launched its first videogame.

Starting now on iOS and very soon on Steam, TownCraft will be 50% or more off until the end of its birthday.

If you know TownCraft, you’ll know we don’t put it on sale often. So tell your friends, spread the word, share it around and grab our new game Super Death Fortress (it’s free) while you’re at it!

A huge thanks to all our fans – everyone who’s ever bought one of our games. It still blows us away each and every day that you enjoy what we’ve made. :)

– The Flat Earth Games Team

By @ 07/15/15 in news

A mini-game we’ve been working on for the past few months has just hit the App Store today – Super Death Fortress for iPhone.

It’s a wave-based artillery shooter where you’ll inflict gloriously pixellated hyper-violence against your foes, utilising mortar fire, dynamite, carpet bombers and more! There are plenty of updates to come, so grab it now (it’s free to play) and stick around as more and more awesome forts, weapons and levels are rolled out in the near future!

Here it is on the App Store!



By @ 07/13/15 in news

IMG_1082This weekend, Flat Earth Games will be at AVCon in Adelaide as part of the Indie Games Room. We were there last year when AVCon attendees were the first public group to ever get hands on with Metrocide.

Check out the trailer for the event here!

This year, we’ll be there to LAUNCH our new iPhone game Super Death Fortress, as well as showing Objects in Space with a very early combat demo for those who are keen.

Super Death Fortress is a wave-based artillery shooter which we’ll be making  a lot of noise about very soon.

Objects in Space is a modempunk, stealth space trading game due out for PC, Mac and Linux in 2016.

Come to the Indie Games Room and say hi!