By @ 09/20/16 in experiences

Our intrepid Jennifer Scheurle and Leigh Harris have returned from PAX West, and discuss their exploits and super fun times on the latest episode of the Podcast in Space.

Check it out here and remember that you can now also subscribe on iTunes!

By @ 09/03/16 in news

Screen Shot 2016-09-02 at 7.48.53 AMBig news from development on Objects in Space.

First up: there are two new video walkthroughs which detail new as yet unseen systems.

The first video goes into sensors and stealth in depth, while the second sees our ship be struck by a torpedo and have to make on-the-spot repairs while in deep space. Check them out!

Next cab off the rank is the fact that Jenny and Leigh are in Seattle for PAX West! You can find us on the 6th floor at Booth #6217 (part of the PAX Australia Roadshow section). Come say hi!

Finally, there’s a new episode of the Podcast in Space live now! This episode features our Lead Artist Mathew Purchase speaking about creating tools to help the team turn his 3D art assets into people, places and things in game. Check it out here!

Big update today. Spread the word, join the mailing list and keep on flying!

By @ 08/04/16 in news

Good news, Apollonians!

Objects in Space has been selected as one of six winners (from almost one hundred games) of the PAX Australia Showcase!

What does this mean? Two things:

1) We’re all very excited.

Everything working and ready for PAX!

2) We’ll be coming back to Melbourne to attend PAX Australia again this year! So if you’re coming along to the show, head to the Indie Showcase section (next to the PAX Rising area) and say hi! We’ll have the physical spaceship controller Mark II setup there – the ones we debuted at PAX East in Boston – so even if you saw it last year, you aren’t gonna want to miss this!

Thanks very much to the industry panel who voted us in, to the PAX Australia team for all their support, and to all our fans who chime in here on the forums and tell us how excited you are. Keeping on going with a project as big as this is hard, and it means the world to us that you’re as excited as we are. 🙂

Thanks to you all.

Be sure to take a look at the other awesome winners as well!

– The Flat Earth Games team.

By @ 07/07/16 in news

Our new post-apocalyptic truck-driving game, Unstoppable, has been launched today for iPad and iPhone!

It’s a hardcore game filled with chaotic destruction on procedurally-generated highways. Countless enemies line up to stop you from upgrading your rig and making it to the far end!

Download it now for iPhone and iPad!

By @ 06/28/16 in news

Our team is currently squirrelling away working on Objects in Space, and we’ve been keeping our audience up to date with a regular podcast! Give it a listen to hear the latest on which features are going in, which challenges the team is facing and for general progress updates on everything from sound design to concept art!

Hit the link to check out the podcast, which has an RSS Feed link up and is now available on iTunes.

By @ 05/09/16 in news

Screen Shot 2016-05-09 at 11.25.51 amOur team has been very busy of late working on Objects in Space and building the new set of physical hardware which was to be taken to PAX East in Boston. The gear was completed and the gang had a great time showing off the game at our first ever showing at an international show. The game was as well received in the US as it has been in Australia, and we got some great coverage from media while we were there. Here are some of the highlights thus far:

Total Biscuit: “This is interesting and innovative and new and something that I haven’t seen before. And what the hell’s wrong with that? Isn’t that what we should be pursuing? These new and interesting ideas?”
Gama Sutra: “What had me grinning ear to ear like a loon, however, was an indie game from Down Under featured at the PAX Rising pavilion.”
Wolf Man Gaming: Interview at the booth.

By @ 02/25/16 in news

Objects in Space RTX Aus setup 2As you may know, we’ve been taking Objects in Space and its physical controller setup to shows around Australia. We’ve been to Haven in Mackay, QLD, AVCon in Adelaide, SA, PAX Australia in Melbourne, VIC and Big Head Mode: Bonus Stage and RTX Australia here in Sydney, NSW.

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By @ 02/22/16 in news

IMG_1693Hi everyone,

It’s been a while since our last update, but there’s plenty to share!

Firstly, Objects in Space will be playable with all its usual physical controllers at Big Head Mode: Bonus Stage in Sydney this Wednesday night! The hilarious stage show has had us as indie developer guests before, and it’s always a blast to hang out, show off our games and witness the uncanny antics of Ben, Carlo and Rae. Come say hi! It’ll be a fun night!

Next up is GX Australia, Australia’s first queer gaming convention.

This is happening in Sydney at the Australian Technology Park, and not only will you be able to play Objects in Space there, but you’ll also be able to check out a new game by our Lead Artist Mathew Purchase: Unstoppable.

Unstoppable is a frantic post-apocalyptic truck-driving game where you’ll be able to upgrade your truck with all manner of chaotic extras to survive: from flamethrowers to armour plating, machine guns to side-mounted circular saws, there’s no end to the madness in this arcade mixture of Burnout and Mad Max!

Objects in Space will be playable all weekend, while Unstoppable will be there just on the Saturday.

We look forward to revealing more about both games very soon, and hope to see you on Wednesday or this weekend!

By @ 01/08/16 in news

IMG_1847Well, it’s 2016 and we’ve been working hard on Objects in Space over the break, but here’s a quick note to let you all know that we’ve signed on to take a booth at the inaugural RTX Australia, which is on in Sydney in just over two weeks!

RTX (Rooster Teeth Expo) is a big deal over in the US, and this is the first show for Australia. The team will be there with the game, our physical controller setup, and as an added bonus this 3D-printed model of the Ceres as created by our concept artist / physical console builder extraordinary Jennifer Scheurle.

By @ 12/16/15 in experiences

For those who couldn’t attend Game Connect Asia-Pacific this year, the Game Design Challenge asks a selection of designers to take to the stage and pitch a game idea based on a theme which was revealed one month earlier. This year, Flat Earth’s Leigh Harris took part and came runner up to Luke Muscat (of Fruit Ninja, Jetpack Joyride and Land Sliders fame). It was the first time anyone from Flat Earth had spoken at GCAP.

The theme for the Game Design Challenge this year was ‘Virtual Smell’. Each participant had just 8 minutes to try and pitch a game idea based around the notion of a hypothetical peripheral which could project small particles. The peripheral could be any type, transmit the smells in any way, and be for any platform.

Take a look at what Leigh came up with!